Akaf Khurshid, Jun 20th, 2018
All of those who want to have the ability and freedom to move their hands in the virtual world require hand interaction. When the interaction is provided through tracked controllers (rather than through computer vision), those controllers are often label "6dof controllers" because of the 3 axes of movement provided in addition to the 3 axes of rotation. Basic controllers like the one provided with the Google Daydream View, the Oculus Go, the Lenovo Mirage, the Mi VR, and many VR box headsets provide only the 3 axes of rotation in terms of function. On the other hand, the HTC Vive, the Oculus Rift and the Microsoft Mixed reality family provide 6dof controllers, but those are only compatible with a wired computer setup, rather than a mobile headset.
At BreqLabs, we provide a low cost, low power solution to provide reliable and accurate tracking over a wide field of view in a very lightweight package extremely well suited for mobile AR/VR (with tracking modes for 2D UI and 3D VR). But how can one attach the BreqLabs sensor to a mobile HMD (head mounted display)?
Here are some examples with the Samsung Gear VR, the VR box headsets and the Google Daydream View, which require a phone to provide the display.
Thanks to the clip above that I 3D printed, I was very happy to finally get hand interaction on my Google Daydream without risking to damage the fabric!
If you have any questions, please feel free to reach us!