All of those who want to have the ability and freedom to move their hands in the virtual world require hand interaction. When the interaction is provided through tracked controllers (rather than through computer vision), those controllers are often label "6dof controllers" because of the 3 axes of movement provided in addition to the 3 axes of rotation. Basic controllers like the one provided with the Google Daydream View, the Oculus Go, the Lenovo Mirage,…

Two views of a clip for the Google Daydream View to attach the sensor for 6dof hand interaction

AR/VR Tutorial : Putting Videos on a Canvas

Carl Villamor, Jun 10th, 2018

Given that most tutorials nowadays are video based, and VR and AR are on the rise, we thought it would be interesting if we managed to combine the two together into the same activity. In this tutorial, we will teach how to incorporate Videos into Stereo VR/AR.


ON/OFF Switch Setting for HDK

Akaf Khurshid, Jun 10th, 2018


Thank you if you purchased a hardware development kit (HDK)!


The kit consists of a sensor device to be mounted on the user or head-mounted display (HMD) and a device that fits on a finger. Our applications assume that the ultrasound device is closest to the user (as opposed to closest to the finger tip), but you can make changes at will with the rotation information of the device.

Because each circuit is powered, it has…

Hi y'all!


I'm a gamer and I really enjoy part-taking with the virtual world! When I heard about ARCore, I thought that this would be a great way to transform an Android phone into a VR viewer with 6dof (6 degrees of tracking on the head). The head tracking makes the experience quite immersive as it allows the player to move in the virtual world. In practice, most players don't…

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