The Newest Mobile Revolution

John Cappuccitti, Jun 22nd, 2016

Given the difficulties PC-based and console-based virtual reality (VR) will have gaining mainstream momentum, if VR pundits are to be proven correct that 2016 is indeed the year of VR, then we will need to focus on some other head-mounted display technology as a conduit to enable consumer interaction with media. In order to gain widespread adoption, this technology needs to be affordable and the hardware should be easily acquired. Given these criteria, a technology…


The Future of Entertainment

John Cappuccitti, May 15th, 2016

We may not realize it yet, but the way we consume media is about to fundamentally change. We have undergone a huge technological shift over the last few years that has seen decades old media companies, once thought of as holding immutable positions within society, fighting for their lives against tech upstarts that have reacted more quickly to ever-evolving customer needs. With increases in download speeds and the decreases in the costs of computing devices,…


Spectating live events are now possible!

Tianqi Jiao, Mar 17th, 2016

The VR space gets more and more exciting everyday. Last October users who had the Samsung Gear VR and the NextVR app had the oppertunity to spectate a live basketball game.

A camera was set up mid court for anyone to hop in and enjoy for free. This is the first time something like this has happened, so there are quirks to work out. For one, the visibility was not 360 degrees. There were areas…


GDC 2015: A look to the future of Wearables

Victor Wang, Mar 23rd, 2015

The Game Developers Conference 2015 (GDC 2015) was an absolutely exciting year for the market of virtual reality gaming and wearables. From new VR headsets to new VR-compatible games, this looks to be an amazing year for everything virtual.

Over the past few years, virtual reality has become an integral part of GDC, but this year elevated it to new heights. Last year, Oculus Rift and the announcement of Sony’s Project Morpheus dominated the VR conversation…


A Little Delineation on Historical VR

Victor Wang, Feb 17th, 2015

The inception of virtual reality began with art in the 19th century (“Sala delle Prospettive” art piece by Baldassare Peruzzi pictured below) that people could walk through and engage with, giving the appearance of entering a different space; a different reality. This concept of virtual reality did not hold for long however, due to the advent of technology.

 

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