Gesture control -- interview with Adrian Bulzaki

Deena Arabzadeh, Mar 31st, 2015

Recently, I had the chance to interview Adrian Bulzacki, a Toronto entrepreneur and founder of ARB Labs (a company focussed on gesture recognition in a video stream) , on his views about the gesture control market. He envisions a world in which our gestures communicate with everyday objects, similar to what we see in Sci-Fi films, shows, and novels (he actually drives a lot of his inspiration from Stark Trek!).

Although we are a long…

The Wearables Industry – What to Expect?

Deena Arabzadeh, Mar 31st, 2015

The world of technology is evolving. Just like how it evolved into the world of personal computers and Internet that we’re all so familiar with today, it is now advancing towards the next stage of wearables. Not only is this going to change the way we use our daily electronic devices, it is also going to open a brand new world of endless opportunities for us to interact with electronic interfaces. Wearables is the next…

What is The ExoGlove?

Brenda Huang, Mar 31st, 2015

What is the ExoGlove?

Right now, when we play games, it is usually either with a console (i.e. PlayStation, Xbox, etc.) or a keyboard and mouse. While the consoles have become more intuitive over the years – especially the Wii remote, which is the most intuitive mass-produced video game console accessory – something still feels off. Picking an object up by pressing the triangle button…

GDC 2015: A look to the future of Wearables

Victor Wang, Mar 23rd, 2015

The Game Developers Conference 2015 (GDC 2015) was an absolutely exciting year for the market of virtual reality gaming and wearables. From new VR headsets to new VR-compatible games, this looks to be an amazing year for everything virtual.

Over the past few years, virtual reality has become an integral part of GDC, but this year elevated it to new heights. Last year, Oculus Rift and the announcement of Sony’s Project Morpheus dominated the VR conversation…

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