Drawing in VR: a Mind Blowing Experience!

Lars Lundstrøm, Jul 24th, 2018

Interaction unlocks the full potential of virtual reality (VR). In this video, the user is able to interact in a 3D world through the VR-controller and a custom drawing application by Breqlabs. The customer is able to move around the virtual world using the teleport feature (not shown in this video). Because of the 3D nature of the drawing, the user can see her work from all angles and draw with the full expressivity allowed…

Breq Labs ultrasonic hand interaction system enables a whole new way of interacting with AR-glasses, in this example with Olympus EyeTrek INSIGHT EI-10. The EI-10 is designed to be used in connection with custom software that allows companies to adapt the goggle-mounted display to a variety of different uses.

The Olympus smart glasses can fit on existing glasses, which means that users can still wear prescription glasses or safety glasses. The system uses a screen that…

This video demonstrates how BreqLabs can implement personalized hand interaction that replaces all touch functions that otherwise would be done through a touch screen, buttons or a handheld controller. Featured in this video are two different modes of interaction: interaction through the hover/highlight function and the air mouse.

The experience of natural interaction advances and unleashes the full potential of augmented reality (AR). The finger sensor can be disabled with a simple gesture, therefore…


Hand interaction use cases in mobile VR

Lars Lundstrøm and Benjamin Hashimi, Jun 29th, 2018

This video shows different applications of being able to manipulate content in 3D in a virtual reality (VR) setting. The possibilities are endless but training, simulation, games and entertainment are certainly the main categories. Similar content could easily run on a stereo augmented reality (AR) display, provided that the background in the application is made transparent.

This video is a composite of two video streams: the video capture on the left hand side is done on…


BreqLabs at VRTO 2018!!!

Tuduetso Mooketsi, Jun 25th, 2018

Hand interaction in mobile AR & VR is lacking despite the increasing prevalence of Augmented Reality and Virtual Reality headets and displays. The team at VRTO 2018 created a great conference and expo where we showcased what our technology can do. Tracking hand motion gestures to enable users to interact seamlessly in an immersive AR/VR environment. Our HDK contains a sensor device that is attachable to a HMD and a finger attachable device. The amazing…

Using our sensor and finger ring at VRTO 2018 (on a thumb for the VR mace simulation rather than on the index!)
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